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The definition of mmo is not changing. It still stands for massively multiplayer online. You just have idiots who can’t comprehend what it means. Just because someone doesn’t understand a word, or combination of words, doesn’t mean we bastardize the words to mean something completely different. War Thunder is not an mmo. Did you just call the site owners here idiots? I have shot down planes on tank battles with the coax machine gun.

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Combined arms air-ground interaction. Authentic ballistics and damage models. Multiple levels of realism. Customizable camouflage and decals.

With your t2 war you can only thunder tier 2 and 3 effectivly. If thunser research matchmaking tier 4 tank or plane with a tier 2 there will be a harsh penalty. What really determines which enemies you face is the battlerating of you tank or plane BR.

They are listed here because advanced players have found them to be the most effective and versatile combinations. The list is not exhaustive and should only be used as a guide; your play style will dictate what you personally find most useful. Often but not always with some element of surprise or evasion. Most commonly heavy bots. Some brawlers work in mid-range Ambusher – Primarily aims to damage the enemy before any retaliation is possible. Almost exclusive to light robots Mid-ranger – Bots that are effective at ranges up to m.

Sniper – A bot that usually uses very long range weapons, usually used to get easy damage with no chance of retaliation Long-ranger – Bots that function at mid-ranges, but can fire from further away.

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War Thunder has a good start, but the further you go in the action slows down and they bam you meet the super tanks sure after you are cannon fodder for a long time you too can get a super tank, but that`s just bad, you are either farmed or the farmer and most games are decided by the matchmaking .

The premise is simple enough: Pick a faction Pick a plane Dogfight In essence, the game is that easy. And really, the enjoyment-factor is derived from that simplicity: Each country has its’ own progression so deciding which country you want to play as has an important impact early on as the experience you accrue from each battle can only be attributed to one plane at a time. However, as you progress in the game you can hire and train new crews so you can fly multiple planes per mission up to five before you have to pay allowing upgrading of all of those planes simultaneously.

The research system is rather robust and does allow for modifications significant enough to give the pilot an edge during combat. The different load-out capabilities also allows some of the more hybrid style planes to more effectively deliver those roles. When it is all said and done however, real player skill will normally determine the outcome of the battle. The matchmaking system reflects this as it will try its best to pair you up with people of equal skill.

There are five tiers of planes that you can unlock for each country. The idea being that the higher tiered planes are instantly better than their predecessors. And although from a statistical standpoint they normally are, the game does a very good job of rewarding the pilot’s skill instead of plane choice. Players control the planes with the keyboard and mouse, but support for both controllers and joysticks is also available.

The best part of the real battles is how quickly the battle begins.

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No, a lot better actually. This is a true PC developed F2P game that is going to get content added quite a bit. Arcade feels like an easier combat game similar to Birds of Steel that uses simplified flight and damage models whereas Historical uses all the real data with A LOT more calculations involved. It’s basically two different games which is a shame since some friends of mine were scared off by arcade and didn’t even give the other mode a chance.

· “A beginner’s guide to War Thunder Ground Arcade Battles” ( War Thunder by Gaijin Entertainment (the acronym is WT) is a massively multiplayer much more than Tier, because matchmaking in GF depends on the higher BR between your tanks. But talking about Tiers is an acceptable approximation. More on BR in the following point.

To say that War Thunder is an all-encompassing battle simulator is an understatement. World of Tanks may have had a huge head start on console, but the experience War Thunder delivers is quite a different one altogether. Even without a 4K TV myself, everything looks very crisp and sharp in the heat of battle. The audio is equally as impressive, as the cannons from each tank sound varied and I assume authentic , engines can be heard straining going up a hill or dive-bombing in your plane and even the tracks from a tank have a lot of subtle sounds that feed into the immersion.

My favorite part though has to be when you land a good shot on an enemy, as a small window will pop up showing an X-Ray view of not only where it hit them, but the penetration angles inside against the crew as well. This helps you see where you hit if it ricocheted and bounced off, so that you can adjust your angle, decide to flank or change your ammo type. This has pros can cons, as matchmaking is usually under a minute with cross play enabled, but substantially longer without.

Even one person having a tier or two higher of a tank can make a massive difference in a battle, as does player rankings for the experience factor. The main differences will be depending on where, and how, you decide to play. Arcade, which is just that, quickly played matches, enemies being spotted and other assists. Or, Realistic, which is a whole other ballgame and experience in itself. Lastly, there is a fun Assault Battle mode which has you and a number of other players playing cooperatively against increasingly difficult waves of enemies that are trying to take your base.

While War Thunder is all about land, sea and air battles, its bread and butter really is with the ground warfare of tanks vs tanks. Just like its competition, there are also premium tanks, of which have to be bought with real money, but these are kitted out and upgraded and are amongst the best in the game.

War Thunder: Planes, Tanks, Ships, and Spacebattlers

War Thunder – Matchmaking via Numbers War thunder matchmaking explained – Navigation menu Unflaired posts don’t get an upvote button and incorrectly flaired posts may be removed. Please strive to post at most once per day for any one kind of matchmaking. All content should be clearly relevant to the game of War Thunder and its vehicles.

War Thunder: has arrived and oscillating turrets are the new HOTness! One of the most dangerous aircraft in it’s matchmaking bracket, hefty 37mm cannon, consistently matched with Tu-4s, plus you get to see where they are! No seriously though. A spaded Attacker FB-1 is probably the best bet.

It is an opportunity for us to reflect on the language and ideas that represented each year. So, take a stroll down memory lane to remember all of our past Word of the Year selections. Change It wasn’t trendy , funny, nor was it coined on Twitter , but we thought change told a real story about how our users defined Unlike in , change was no longer a campaign slogan.

But, the term still held a lot of weight. Here’s an excerpt from our Word of the Year announcement in

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This one should be a no brainer. Also, no decent clan will accept you if you don’t have one. It also gives you more variability and firepower as well as more leeway in knife fighting due to having more bots. It also allows you to add in a good midrange bot without compromising your knife fighting power. Rhinos , Galahads , Lancelots , so this guy’s gonna be your best friend for the rest of the game due to its splash damage. Since the matchmaking change, the Orkan Griffin either with Pinatas , Aphids or Magnums and the Thunder Orkan Lancelot have emerged as undisputed top tier builds.

Battle Ratings. Battle ratings are used by War Thunder to determine matchmaking in-game. Battle ratings are calculated by examining how well an aircraft or ground unit fares in different game modes, and they may differ for each game mode for the same vehicle (for example, an aircraft or ground unit may perform considerably better in arcade mode than realistic battles mode, and so will have a.

While I do like the Confrontation mode aka national battles, the new patch also has issues for me including frequent, massive ping spikes that are just game breakers for me. If you’re normal ping is around 50 to ms, you might still be able to tolerate a ping spike, but not if your baseline ping is around to ms like me as I don’t live that close to the NA servers. So from tanks to aircraft, from land to the skies I go. Fairly impressed with the ease and elegance of the Arcade mode and what they did with the mouse controls.

My first ever game, taking a Heinkel 51, I scored two kills. The next game, four kills. Though I wasn’t as lucky after that, I think I am convinced I maybe a better pilot than a tanker. As a tanker I was struggling but here I was flying both figuratively and literally. But then as I progress facing more difficult opponents with my biplanes it became a different matter.

War Thunder – Soviet 122 mm Bias™ by

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War Thunder Community Magazine Issue War Thunder Community Magazine The GameOn Magazine // The Japanese tree. like the H6K and the G4M. while the Army gets a bomber tree with more medium and heavy bombers) INTRODUCTION BR 1. Documents Similar To War Thunder Community Magazine Issue Ps 05 a Fighter Radar Brochure.

The game involves all five of the major aircraft players in World War II: And over time, many more planes and ships will be added. Later patches gave the United States their own complete tech tree of armored fighting vehicles. A full line of British tanks came in December , and French air and ground forces in Acceptable Breaks from Reality: Arcade mode, suitably enough for the fairly mindless shootfest it’s intended to be, features such wild unlikelihoods as Bf s and P s on the same team, the Japanese fighting over Stalingrad, American planes bombing Pearl Harbor!

Averted in realistic battles, where players can’t respawn, are limited to aircraft used by a specific side and must land to replenish ammunition and weapons.

Warthunder match making causes lower tier tank abuse


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